Danger High Voltage
What these figures mean for Danger High Voltage
Three return figures circulate for Danger High Voltage from two official sources, and none of them is high by the standards of this site. Big Time Gaming's own page gives 95.67%. Evolution, which lists the studio among its brands, gives two figures side by side — 95.97% / 96.22% — and two volatility labels in the same format, High / Extreme. Neither page explains the other.
Take the studio's figure first, because it is the one the studio stands behind. At 95.67%, Danger High Voltage has the lowest published return of the fifty-eight slots in this catalogue. The next lowest is Gonzo's Quest at 95.97% — which, by coincidence, is also the first of Evolution's two figures. The house edge at 95.67% is 4.33%, or about £43.30 over a thousand £1 spins. At Evolution's higher figure, 96.22%, it would be 3.78%, about £37.80. The distance between the best and worst number on offer is therefore 0.55 of a point, roughly 55p per £100 staked. Small, but on the wrong side of this catalogue's average whichever figure turns out to be current. The comparison with the top of the range is starker: Blood Suckers, at 98.00%, keeps 2.00% of each stake, so on the studio's own figure Danger High Voltage costs more than twice as much per spin — about £43.30 per thousand £1 spins against £20.
The pairing on the Evolution page invites a guess that we will not make. The game offers two bonus features to choose between, and two RTPs paired with two volatility labels look as if they might belong to those two features. Evolution does not say so, and Big Time Gaming does not mention a second figure at all. A pair like that could also be two certified settings an operator chooses between, or an older and a newer version. Without a statement from the studio, the only defensible reading is that the game's return sits somewhere in the band from 95.67% to 96.22%, depending on which document is up to date.
What the studio does describe is the choice itself. Danger High Voltage offers two features to pick from, and one of them — first to market at the time, according to the studio — turns a randomly chosen symbol into a sticky wild for the whole of the feature. That is a striking design: the same choice produces a very different round depending on whether the random symbol is a high payer or a low one. Evolution's two labels, High and Extreme, are consistent with two features of different temperament, but that is as far as the evidence goes.
The ways count is fixed at 4,096 — four multiplied by itself six times, the count six reels of four symbols produce. Unlike the Megaways titles from the same studio, it does not change from spin to spin. That makes it the plainest structure among the six Big Time Gaming games here: the others either change their ways count from spin to spin, up to 117,649 or more, or, in Star Clusters Megaclusters, change the size of the board itself. A fixed grid does not make a game calmer, though; the volatility here is driven by the features, not the reel layout.
Both official pages agree that the game came out in 2017; Big Time Gaming's page carries the date 1 May 2017. It was built around the Electric Six song of the same name, which explains the look and none of the maths.
For a player at a British casino the useful steps are few. Open the game and find the RTP in its rules or information screen. If it shows 95.67%, you are on the figure the studio publishes, and you are playing the lowest-returning slot in this catalogue. If it shows 95.97% or 96.22%, it matches one of Evolution's figures. If it shows something below 95.67%, the version in that lobby appears on neither official page. When the feature choice is offered, it is worth knowing that the studio publishes nothing about how the two compare in return or in risk, so the choice is one of taste rather than of value.
In summary: an older Big Time Gaming design with a fixed 4,096-way grid, a feature choice that defines the game, and return figures that disagree between two official pages by about half a point — all of them below the 96.43% average of the games on this site. The single most useful thing to know before you start is which of the three numbers your lobby is showing.
Studio specification, not our measurement — what we check.
How Danger High Voltage compares with the rest of our catalogue
Against every other game here whose studio publishes its maths.
| FIGURE | THIS GAME | CATALOGUE MEDIAN | RANGE WE HOLD | WHERE IT SITS |
|---|---|---|---|---|
| Studio RTP | 95.67% | 96.08% | 95.97–98% | the lowest of the 19 games we hold studio maths for |
Volatility as the studio states it — what the index measures.
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